The dust has settled and we’re finally back into building Defect. We’re gathering together all the feedback we got from the demo and feeding it straight into our plan to get to beta. We’ve also been working on new art and new ship components, which we’ve been previewing on Facebook and Twitter. Eight new (very useful) components have been added in the last couple of weeks and there are concepts for a lot more. So even if you’ve tried out every piece in the demo, there will be a lot of new surprises for you when we get to the beta.
Drew has also been working on the Kickstarter backer rewards. The art book is underway, and is up to 70 pages at the moment. It will be full of tips, spoilers for pieces you can unlock later in the game, explanations of some of the more mysterious game mechanics, and even keyboard shortcuts that we can’t figure out how to reveal in any other way. We’ll be sending out our backer survey very soon so that we can gather up all the info we need to send out the rewards.
Next thing on our schedule is...making your ship list sort by date.