Tech - Zbrush

After the success of “Stunt Star: The Hollywood Years”, the team has decided to use Unity once more to develop SDK. This time however, to achieve the three dimensional look and fine detail needed for the art style, the team is adding a new tool to its arsenal ZBrush!

This allows us to create normal maps for awesome lighting effects, as well as add in intricate detail, and still have it perform well on mobile platforms.